//==============================================================================
// War Chariot X_anim.txt
//==============================================================================

import bow_atlantean_anim.txt

//==============================================================================
define Wheel
{
      TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual cavalry x chariot archer head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x chariot archer head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x chariot archer head iron
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_boreda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_boreda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer bronze
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_boreda
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer iron
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_walka
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_walka
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer bronze
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_walka
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer iron
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_deatha
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_deatha
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.13 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.69 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_idlea
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_idlea
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer bronze
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_idlea
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer iron
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.85 false Arrow checkVisible 
                  tag SpecificSoundSet 0.85 true BowFire checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_attacka
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.85 false Arrow checkVisible 
                  tag SpecificSoundSet 0.85 true BowFire checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_attacka
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.85 false Arrow checkVisible 
                  tag SpecificSoundSet 0.85 true BowFire checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_idlea
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_idlea
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Chariot Archer_idlea
ReplaceTexture cavalry x chariot archer copper/cavalry x chariot archer iron
				connect TopOfHead Head hotspot
				connect LeftHand Bow hotspot
				Connect RightEar Wheel hotspot
				Connect LeftEar Wheel hotspot
         }
      }
   }
}

